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Blog d3RPG

d3RPG – Skills to Pay the Bills

Uh, ahem, sorry. Now that you’re here, you’ll have to excuse my little distraction. I’ve been promising for a couple of weeks now to talk about Skills in d3RPG, so I guess I’m out of excuses by now. Skills are one of the primary ways you interact with the world so it’s only fair if […]

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Blog d3RPG

d3RPG – Mind, Body and Spirit

Welcome back! This week’s d3RPG post is all about Attributes. Unlike other games you’re probably familiar with that have six major Attributes, d3RPG continues the theme of threes, and has just three Attributes for Mind, Body and Spirit. Rather than recreating material from scratch for the sake of a blog post, I thought it would […]

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Blog d3RPG

d3RPG – Exploding Dice and Probabilities

I recently wrote to introduce d3RPG as a concept. I’ve been working on it a lot more than any other projects recently, because several others (that I haven’t introduced at all) are lacking in playtesting. There’s only so many opportunities to force my regular gaming group into testing things for me, but there’s always a […]

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Blog d3RPG

New Project – d3RPG

Well, it’s about time I made it back here. I promised myself (and I guess anyone who’s reading) that I’d start putting my ideas out in public a bit more, and they’re not going to do it themselves! The idea that’s taken all my time recently – to the point that I haven’t been able […]

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Blog Horizons

New Project – Horizons

Introduction A few weeks ago, I really felt like playing an exploration game, only to realise I didn’t really have anything that was going to scratch that itch. The best I could do, (coupled with my lack of self-control or sense of responsibility), was to design something new. The result – so far – is […]

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Blog

Open for Business

So, we’ve made it this far. Crackpot Studios is now a thing that exists outside my own imagination. While there’s not much here yet other than some introductory material over at the About page, I’m hoping to use this platform to streamline the various tabletop-related concepts and ideas I have. Over time, the Projects page […]