Well, it’s certainly been a while, hasn’t it? The astute reader may notice that I haven’t posted since October 2018. That’s… a while. I’m not going to bore you with details other than to say I was suffering a bit of burnout at the end of 2018, and 2019 was full of multiple servings of […]
Category: Blog

It’s obviously been several weeks (nearly two months!) since my last update. So much for that three month string of weekly posts! No deep or hidden reason – work got busy, we were preparing to go away on a family holiday, and I just didn’t have enough time to work on anything. In fact, we’re […]
Not-An-Update
I don’t have a real update this week, thanks purely to my own laziness. To make up for it, feast your eyes and ears on this marvellous modern take on an old classic.
I’m currently on a flight from Perth to Adelaide, after spending the whole week away for work. So not only has there been no game design to speak of this week, I’m also typing this article on my phone, with no internet access. As a result, it’s not going to be chock-full of lovely pictures […]
Keeping In Touch

I’ve mentioned in the past that I’ve only got a quick update for you, but it tends to balloon out really quickly. But this week, I mean it! There’s now two ways you can make sure you keep up with the latest articles: Firstly, you could sign up for a weekly email. There’s also a […]

In the last week, we’ve had at least a dozen games of Skirmish, spread across four players (aged 6, 9, 15 and, uh… ‘adult’), with varying versions of the rules. What’s been especially encouraging is that the two smallest playtesters have gone back for multiple games between themselves entirely of their own accord. When one […]

A new week, and a whole new project. Yes, I have trouble focussing on one task. Yes, I promise one day I’ll finish a project I’ve already started. No, I haven’t discarded any of my previous projects in disgust and/or frustration. Rather, I just started pondering a few different trains of though: I need to […]
Things I Have Learnt

It’s been a touch over three months since I started this blog, and exactly three months since I committed (in my own mind – I’m not silly enough to make a public promise) to making a blog post every week, whether I have something to say or not. This is not exactly a huge milestone. […]

Very picture-heavy post this week. I’ve once again been ignoring the design work in front of me while I focus on something with more immediate benefits – painting my Fat Dragon dungeon tiles. Fat Dragon Games has been around for a while, creating printable scenery files. Initially as good old paper-based gear, and more recently […]
Fate Accelerated – A Primer

Last week, I briefly mentioned that I got a few members of our RPG group together to test out the Breakfast Cult setting for the Fate Accelerated system. I said that I had a few thoughts to share, and so here we are. It turns out, however, that I can’t really critique the game based […]